It seems that the ming library up to at least v0.4.2 has some rounding issues with rendering the arc. This is most evident as the radius of the arc gets smaller (try drawing a circle/arc with radius 1 using ming, better yet, try 0.5). The following code renders a much more accurate arc at smaller radii. It also does range checking/normalization on the angles passed in that ming doesn't do.
<?php
function drawArc( $shape, $r, $startAngle, $endAngle ) {
// Normalize the angles
$delta = $endAngle - $startAngle;
if ( abs($delta) >= 360)
$delta = 360;
else if ($delta < 0)
$delta += 360;
else if ($delta == 0)
return;
$startAngle = fmod($startAngle, 360);
/* first determine number of segments, 8 at most */
$nSegs = 1 + (int)round(7 * ($delta / 360));
/* subangle is half the angle of each segment */
$subangle = M_PI * $delta / $nSegs / 360;
$angle = M_PI * $startAngle / 180;
$x = $r * sin($angle);
$y = -$r * cos($angle);
$shape->movePen($x, $y);
$controlRadius = $r / cos($subangle);
for ( $i=0; $i<$nSegs; ++$i )
{
$angle += $subangle;
$controlx = $controlRadius * sin($angle);
$controly = -$controlRadius * cos($angle);
$angle += $subangle;
$anchorx = ($r*sin($angle));
$anchory = (-$r*cos($angle));
$shape->drawCurve($controlx-$x, $controly-$y,
$anchorx-$controlx, $anchory-$controly);
$x = $anchorx;
$y = $anchory;
}
}
// SWFShape->drawCircle has the same issue with accuracy. It's a simple thing to use the function above to fix this:
function drawCircle( $shape, $r ) {
drawArc( $shape, $r, 0, 360 );
}
// EXAMPLE USAGE:
// Set ming defaults
ming_setScale(20);
ming_useswfversion(7);
$movie = new SWFMovie();
$movie->setBackground( 0xff, 0xff, 0xff );
$movie->setRate(31);
$sprite = new SWFSprite();
$shape = new SWFShape();
// Ming circles (in green)
$shape->setLine( 0, 0, 0xff, 0 );
$shape->movePenTo( 50, 50 );
$shape->drawCircle( 5 );
$shape->movePenTo( 50, 50 );
$shape->drawCircle( 3 );
$shape->movePenTo( 50, 50 );
$shape->drawCircle( 1 );
$shape->movePenTo( 50, 50 );
$shape->drawCircle( 0.5 );
// Drawn with drawCircle function below (in black)
$shape->setLine( 0, 0, 0, 0 );
$shape->movePenTo( 50, 50 );
drawCircle( $shape, 5 );
$shape->movePenTo( 50, 50 );
drawCircle( $shape, 3 );
$shape->movePenTo( 50, 50 );
drawCircle( $shape, 1 );
$shape->movePenTo( 50, 50 );
drawCircle( $shape, 0.5 );
$sprite->add($shape);
$sprite->nextFrame();
$d = $movie->add($sprite);
$movie->setDimension( 100, 100 );
$movie->save( "test.swf" );
?>
SWFShape->drawArc
(PHP 4 >= 4.0.5)
SWFShape->drawArc — 現在の位置を中心とした半径 r の円弧を、12 時の方向から時計回りに 数えた角度 startAngle から endAngle まで描く
説明
void drawArc
( float $r
, float $startAngle
, float $endAngle
)
警告
この関数は、 現在のところ詳細な情報はありません。引数のリストのみが 記述されています。
返り値
値を返しません。
SWFShape->drawArc
brad_fisher at gensler dot com
16-Dec-2008 07:57
16-Dec-2008 07:57
visual77 at gmail dot com
30-Jul-2008 05:03
30-Jul-2008 05:03
After the arc is drawn, the pen does not return to the original coordinate that the arc started on, which is the center of the circle of which the arc is a part. Instead, the pen will remain at the last spot of the arc.
In the case of a full circle, this means the pen will now be at 12 o'clock on the circle after the arc is drawn.
To revert back to the original position after drawing a circle, you can do this...
<?php
$shape = new SWFShape();
$shape->drawArc(5, 0, 360);
$shape->movePen(0, 5);
?>
